![]() ![]() As previously mentioned, the mechanic of needing to continually use your lighter to light your way from the first Little Nightmares is gone. These sections are handled similarly to the first LN but seem even more heightened and intense here, drilling down into the terror and panic even more than before. Many parts of the game play out as extremely tense and harrowing stealth sections, which are also puzzles in their own way. You’ll always feel just powerful enough to survive, precisely the way a good horror game should be. There are only a few of these combat scenes throughout, but they’re very well-paced and never feel like they make you too powerful. The advantage of such a system is the immense satisfaction when you land a hit at the right time. This makes the combat primarily a timing-based affair, and it can be quite challenging. The beautiful animations allow you to see every bit of Mono’s struggle to pick up the swingable objects, let alone swing them over his shoulder. The combat is appropriately slow and clunky. ![]() Some sections still include the heart-pounding chase sections where you can do nothing but run for your life, but sometimes when there’s an object nearby, Mono can pick it up and use it to his advantage. This sequel also gives you the chance to fight back against many of the enemies that are out to get you, from time to time. The twisted, grotesque nature of most of the things you’ll encounter here goes above and beyond the first game. The enemy designs for this game are some of the best I’ve seen in quite some time. Speaking of the encounters, another thing that has been expanded in the sequel is the types of horrors you’ll run into along your way. These environments generally allow for a much darker, creepier journey with more frightening scenarios throughout. The longer length allows for exploring a number of different areas, including a secluded farmhouse, a hospital, several apartment buildings, a school, and many more. ![]() Each change benefits the game heavily on every level and makes for a much more engaging and balanced experience overall.īecause Little Nightmares II takes place in a city with many diverse environments to explore, it’s also fitting that the game is around two or three times longer than the first, coming in at around an average of 5-7 hours. ![]() These were all improvements or changes that most people requested from the first game, and Tarsier has come through with flying colors as far as these elements are concerned. Some of the other new elements featured in the sequel include a combat system, the removal of the lighter mechanic and lantern checkpoint system, and expanded exploration of 3D spaces. While it does still owe a lot of its DNA to games like Limbo and Inside in being a dark and visually striking side-scrolling puzzle platformer, Little Nightmares II expands upon these foundations and brings many more influences from across the gaming spectrum. Six helps you solve puzzles, traverse difficult areas, and serves as a great addition to the narrative experience, which explores the bond between the two lost children and their struggle with coming-of-age. This doesn’t mean fans of the original and its protagonist should fret, as Six also returns in Little Nightmares II as an AI companion who is with you for a large part of the experience. This time around, Little Nightmares II features a young boy with a bag on his head named Mono, who explores an entire city with several locales instead of being stuck on a boat. The original game featured a young raincoat-wearing girl named Six, who struggled her way through a tanker ship full of dark secrets and terrifying encounters. Little Nightmares II sets itself apart from the first game in many ways, with the first being a change of the main character and setting. Now that we’ve experienced everything Little Nightmares II has to offer, we can talk through whether those promises held true. In early 2020, they announced that work had started on a sequel, which would improve and expand on what Little Nightmares delivered. When Tarsier Studios released Little Nightmares in 2017, it struck a chord with its gorgeous and frightening fairy-tale environments, visuals, and scenarios, receiving a lot of praise from the industry. ![]()
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